9
...they'll just stand there while you decapitate them...
Finally, a game that understand my desires. Do I really
want to chase down my enemy to slay him? While Erik might think that AI which causes
the monsters to flee or even jiggle around a little would be fun, I am a 100% supporter of
target dummy AI. What am I, some kind of fucking TA at a nursery school for
skeletons? I don't want to chase the damn things around all day. Line 'em up
and let me stroll by and smash them with a hammer, I say.
Everything from a Goblin ax to a short Viking sword to an
awesome two-handed sword is at your disposal.
Are you kidding me? Everything from a
Viking sword to a two-handed sword? If that range includes a skeleton sword and a
goblin sword, color me sheet-white, because I'm passed out from excitement! How in
the hell could Erik think combat was repetitive with this lineup?
(No score given,
probably 100/100)
What is most intriguing in Rune is the Viking mythology.
and
Rune's strongest point is its background.
See, now this is a real thinking man's
opinion. The best part of the game isn't the game, or even the story in the game,
but the mythology on which the game is based! This is exactly why I
liked Sid Meier's Gettysburg - because America rules!
Do you see that Erik? I have no idea what these words mean, but none
of them are rated any lower than 19 out of 20. So no matter what area any of your
complaints is in, my Brazilian friends give it at least a 19. Thanks to a few
letters to John Romero from one of my Hotmail accounts, I now know that "Inteligencia
Artificial" means articifial intelligence. Even most of the good reviews
mention that the AI in Rune is sort of lacking. As I stated, this is a plus for
me. But the cranky pros at Games Brasil are not so lenient. The absence of any
kind of complicated enemy intelligence cost Rune one full percentage point.
Los ouch!
94%
...most advancements throughout a level are completed through the successful completion
of a puzzle. While these puzzles aren't that challenging... Most puzzles are quite linear,
and although they may be simplistic...
Finally, somone else who admits it.
Complicated puzzles are too much in games. I want to flip a switch, see a brief
movie of what that did and then, like some rush hour rubber necker, cruise by the scene of
the action and check it out. The days of me wanting to figure out what to do with
the babble fish are over. If I have to do any action that involves more than one
step, please provide me with a sidekick who'll remind me of the second step, or preferably
just do the second step.
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