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 | Crate Review System 2000-04-26 Erik Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7
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        |  | Blood StC: 24 seconds
 Notes:  You actually have to fight some things to find
        the first barrel.
 Comments:
 Kevin: Blood is a good game.
 erik: Do you mean in your opinion?
 Kevin: No.
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        |  | Blood 2 (Demo) StC: 3 seconds
 Notes:  You start in an elevator.  The elevator
        doors open to reveal a mother crate and its young.
 Comments:
 Kevin: This shot reminds me: You'll see games with forklifts
        and crates, but you won't see one goddamn pallet. You know what a pallet is right? Yeah,
        you worked at the warehouse, you know. But all these whiny bitches who go to college on
        their parents' money and then design games have never been inside a real fucking warehouse
        and have no fucking clue that in order to move a fucking crate, you need to have a goddamn
        pallet.  Hey Monolith, how'd that fucking box get in there?
 
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        |  | Abomination StC: 5 seconds
 Notes:  You have to click through a bunch of maps to get
        to the crates.
 Comments:
 Chet: There's actually a pallet
        here.  Unfortunately, it's sitting next to the crates.  It's like the
        designers knew the pallets had something to do with crates, but weren't sure what, so they
        just scattered a few around them.
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        |  | Codename: Eagle StC: 3 seconds
 Notes:  Go straight from where you start for exactly 3
        seconds.
 Comments:
 Kevin: Alternate universe, same crates.
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        |  | Kingpin StC: -2 seconds (adjusted)
 Notes:  You start the game staring at crates.
 Comments:
 erik: Do I see crates and a
        flaming barrel?
 Kevin: My calculations show that Kingpin should be penalized
        two seconds for that, making it quite possibly the worst game ever.
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