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The Day the Pimp Talk Briefly Died 2000-10-02 Chet | I've got a brand new modem and a silver plated scrotum. -Pimp Bot 2000 |
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Last Friday, the Gamefan
Network pulled the plug
on the network hosting end of its web activities as a possible prelude to going out of
business. Caught in the crossfire between the Gamefan Network and bankruptcy was the
Gamefan-hosted Voodoo Extreme. Although I'm sure some other network will pick them
up quickly, the maze of embarrassing Afro-Saxon pimp talk that led to a screenshot of
Shiny's Sacrifice has been down for three days now. Sun Tzu, the turn-based
wargame nerd's Yoda, once said "The enemy of my enemy is my friend." At
one time or another, we've been enemies of both the Gamefan Network and Voodoo Extreme.
Erik went through a phase where he agitated Voodoo Extreme's head imaginary seller
of women, Billy "Wicked" Wilson, by tirelessly pretending to think Billy's
nickname was "Stupid". Later, he invented a word association game based on
taking a Voodoo Extreme staff member's "street" name and seeing how few steps it
would take to arrive at a derogatory term for homosexuals. A typical round might go
like this: Erik'd say "Outlaw" and then I'd say "Burglar" and
then Erik would yell "Turd Burglar! I win!" The thing is, though, he
won with an assist from me, meaning we both really won. There are no losers in
Voodoo Extreme Gay Word Association, which is what makes it such a great game for kids.
We don't remember anymore what we did to Gamefan, but both Erik and I have fuzzy
memories of it being bad. Now Gamefan and Voodoo Exteme are enemies. According
to Sun Tzu, that makes both of them our friends. As per usual, it took a tragedy to
finally bring us all together.
Back when we were at war with Voodoo Extreme, we struck what we thought was the killing
blow when Marvin created Marvin
Sedate, a service for our beloved community that reported all of VE's news but
stripped out the pimp talk. Unfortunately, it broke after a few weeks, and Erik and
I couldn't figure out how to fix it. It's ironic that current events, science, and
geography have now forced us to assist the community by putting the pimp talk back
into your daily news. Aside from being the only gaming website to be both
officially endorsed by the U.S. Government and under investigation for wanting to
violently overthrow the U.S. Government, we continue to be the only media outlet of any
type that cares about you. With that in mind, if you feel the need
to have your link to some Monkey Island 4 screenshots supplemented with statements
regarding the impressive width and potency of the link transcriber's manmeat, simply click
here. It's not perfect, but it'll have to do for now. (The previous
filter died - this
is a new one - you must click on the Dialectize button to see the VE Backup) |
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| Not All of You Are Winners 2000-09-26 Chet | Winners, losers and people just hanging in there. |
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In a mix-up that will probably
cost me more cool points at OMM/POE, I didn't choose Erik as the winner in our Lawsuit Contest.
You can check out the winner and all the losers here.
This is after last week - when I officially
became the least cool person in the office. As the Secret Service burst into our
office they looked right at me and said, "We checked YOU out, YOU
are clean. Sit down. Now you two..." and commenced to
interrogate Erik and Sean while I was stuck getting everybody soft drinks from the vending
machine. I am so uncool.It took me a week of crying to get over it.
Actually the crying didn't help but when Erik sent me this "Hang in There" Motivational Ecard it turned
my life around. If this dog can hang in there for a few more minutes, you know the
fun is going to start. They will probably cut him down - give him a treat - maybe
play football with him in the backyard. The lucky lives dogs lead.*
If this fun loving pup can hang in there, I can keep going. To honor
this lucky dog, here are some other inspired folks who are just "Hanging in
There":
- The guys from 4D Rulers for keeping at their Prey
like release schedule for Gore.
- Ion for bothering to release a new
patch for Daikatana that doesn't involve installing a new game not named
Daikatana.
- DailyRadar - who won't let the lack of news stop them. Last week's news? Online Games are going to be
big! Hopefully next week they will cover this thing I heard about called
First Person Shooters.
- Companies that just keep giving it away. Net2Phone
- totally free PC to phone long distance calls anywhere in the USA. If you have a
fat pipe the quality is not that bad. Good enough to call up Erik and let him know I
may be uncool but he is still the biggest fag at OMM.
-Ed: Please don't tell Chet the real story behind the
pic, it will start the crying again.
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| Rudy Ray Moore Chooses Side In War Against Roberta Williams 2000-09-25 Erik | It's the snobs vs. the slobs! And, in case you've never seen a movie, and especially missed Animal House, DC Cab, Saving Private Ryan, One Crazy Summer, Stripes, or any of the Revenge of The Nerds, Meatballs, or Caddyshacks, the slobs win. I should preface this whole thing with "I'm not making this up." |
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I've had a secret for the past couple of weeks, and not telling you has
been killing me: I won our war against Roberta Williams! I've
also been working with my POE staffmate, Seanbaby,
on a series of articles detailing
our recent vacation in Cleveland. Due to some rules POE CEO Chet made, I can't print
the proof here, or even really discuss it, but you can read all about in this article. The Roberta
Williams material is at the bottom of the second page. Trust me when I say that it's
worth the amount of slightly moving your wrist and index finger effort it takes to click
on the link. Be forewarned: The
article contains some swearing. |
Since I can't print the actual proof in this spot, here's a picture
of Daikatana... on the Gameboy... in French. Run! Run to the article! |
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| More Bad Acting 2000-09-20 Erik | I want to thank all the all the guys at work for this one. |
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Over the past two days, I've
received several examples of bad acting in games. While appreciated, I'm going to
ignore them all except for one. Real life isn't like the Special Olympics.
Sure, it's filled with retards, but you don't win anything just for trying and there's no
nobility in merely competing. None of the submitted clips is as transcendently awful
as this audio excerpt (147K) reported to be from
Origin's auditions for the part of Necrom in their 1995 smash tepidly received overall
failure, CyberMage: Darklight
Awakening. The HellBoy team ought to track this guy down. |
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| UbiSoft Releases New Demo, Invents New Bug 2000-09-19 Erik | I downloaded this thing, tried to play it, and found the error all by myself with no help from anyone. So thanks to me, I guess, on this one. |
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I was watching the Queen
Latifah episode of Behind The Music today. In it, she mentioned that she rode
motorbikes when she "needed a release from the pent up pressures of my high-flying
career." That got me to thinking that maybe I needed a release
from the pent up pressures of my high flying career. With that in
mind, I downloaded the demo for the new Metal Gear slash survival horror, action
slash adventure title by UbiSoft, In Cold Blood.
I installed it, played it, and discovered that in the place where some developers store
pent up pressure releasing fun, UbiSoft had just packed in lots of extra twitchy
control. Within seconds, I was initiating my well-practiced quit process - finding,
then pressing the quit button. And that's when the troubles began. I may be
more bitter than the average game player, but I think someone needs to tell UbiSoft that
even people who like their crappy new game are eventually going to want to quit out of it.
That's right, the "quit" option doesn't work - it just puts you back at
the intro screen where you receive a Vault of Horror / Crypt of Terror style ironic
comeuppance for trying to kill In Cold Blood by being trapped between the opening
animation and the quit command forever. I'm pretty sure whatever
Windows driver makes "quit" work is totally up to date on my system, because
everything else quits fine. So I blame UbiSoft. How did the playtesters miss
this one? Maybe they loved In Cold Blood so much that all of them retired their
computers after playing it, like whichever baseball team eventually retired whatever
number Babe Ruth was. Here's a dramatized version of the In Cold Blood quality
assurance process starring the Roberta Williams glamour shot as the New Playtester and
Champ magazine as Chip.
"Time to go home. Why don't you quit out of what you're working
on and let's get outta here" |
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"Chip, it's my first day on the job. I'm playtesting In Cold
Blood and I love it! I won't ever quit out of it. I won't ever wash the hands
that I used to touch the escape key that I'll never use to quit out of In Cold Blood.
In fact, I won't ever wash the eyes that witnessed In Cold Blood." |
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"You wash your eyes?" |
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"Chip, sometimes I use the emergency eye wash station for washing my
eyes even when it's not an emergency. Just for routine eye washing. And I'd do
it again, if I hadn't used these eyes to watch myself play In Cold Blood. Promise
you won't tell the supervisor. Promise!" |
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"I promise. I guess it can't do any harm. No programming team
could be so stupid as to forget to make the quit button work." |
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"Chip, Back when I got started, which sounds
like ancient history, back then the demographics of people who were into computer games,
was totally different, in my opinion, then they are today. Back then, computers were more
expensive, which made them more exclusive to people who were maybe at a certain income
level, or education level. So the people that played computer games 15 years ago were that
type of person. They probably didn't watch television as much, and the instant
gratification era hadn't quite grown the way it has lately. I think in the last 5 or 6
years, the demographics have really changed, now this is my opinion, because computers are
less expensive so more people can afford them. More "average" people now feel
they should own one." |
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| Acting! 2000-09-18 Erik | I saw a link to this article while I was at Voodoo Extreme researching what is currently the biggest story in gaming: Billy Wilson and Evil Avatar are planning to beat up the staff of BluesNews and videotape the fight at some public showing of Rune later this month. I wish I was going, because then we'd see how tough the two of you idiots really are. It's one thing to hit a regular Joe like Jason "Loonyboi" Bergman, but it takes real guts to punch a man like me who's clutching his stomach and sobbing. |
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Over the weekend, Gamespy
Industries published an article
by Richard Carlson. There was a mixup at Gamespy Industries and someone forgot to
give the article a title that might help you figure out what it's about without first
reading it. So here's a quote from Richard Carlson to get you started:
the best writing in computer action, adventure, and role-playing
games can't compare to the quality of writing found in even the average film or TV show.
I think Rich's point is that games are not TV shows. Here's a scoop that may
inspire him to grind out his next untitled article: If you lay a piece of bread on
games, they won't turn it into toast.
And I'm not saying that I enjoy the stories in games, because I don't. I'm just
not convinced that stories are that important. Grim Fandango (which, for some
reason, Carlson doesn't include on his short list of well-plotted games) has a great
story. If it was a movie, I'd watch it. Unfortunately, the excellent plot
grinds to a halt every few minutes so that the game can force you to deal with its tedious
adventure mechanism.
Boy lovers don't write lengthy think pieces decrying the lack of boys in modern games,
because they're smart enough to realize that God met their requirements when he invented
real boys. Likewise, story lovers should just accept the fact that non-interactive
media such as books, television, movies, and, in case all of those somehow disappear,
plays, have stories and dialogue pretty much covered. Games are something else
altogether. They require a new and as yet unformed way of creative thinking.
Note to super-smart adventure gamers who never fail to mention that they're too smart to
for TV but will gladly spend two hundred excruciating hours wringing any itty-bitty bit of
plot out of Jane Jensen's latest crappy opus: Watch some televison, they put stories
on there now.
Carlson's piece is actually directed at current and aspiring game creators. His
advice to them?
study the M.A.S.H. or Northern Exposure TV show
scripts ... for some real inspiration and dialog-writing chops.
I think I should stop my analysis right here and speak directly to all the enthusiastic
young newcomers to the game industry: If you're about to sink two years of your life
and your entire savings into a game project, DO NOT MAKE A M.A.S.H. GAME!
Richard Carlson is an industry veteran, he's your competition, and he'd like
nothing more than to see you fail. If at any point in the design process, thanks to
tricky Dick Carlson, you feel as if maybe you should make the game more like Northern
Exposure, you should stop, take a deep breath, then scratch out the words "Northern
Exposure" and write either of the phrases "Add Snowboarding" or "More
like Virtua Tennis!" If you need some dialog inspiration, trust me when I tell
you you can't go wrong with something like this:
Screaming crusty old veteran such as Robert De Niro: "Why are you even here?"
Cuba Gooding Jr. as the tearful, determined rookie: "I just want to be the
best!"
Speaking of that, Carlson inevitably incorporates the following old chestnut into his
litany of complaints:
And that reminds me. Where is the opposite camp in all of this?
Where is the feminine point of view?
What does this mean? Nobody knows. This exact statement eventually gets
trotted out to impugn everything from hockey to the manufacture and distribution of
feminine hygiene products. If I had to guess, certain men will work these words into
every argument because they simply can't stop angling for pussy long enough to complete an
entire, unrelated thought. In this case, however, the "egalitarian gambit"
gives Richard Carlson all the excuse he needs to run this funny picture of Roberta
Williams:
"Back when I got started, which sounds
like ancient history, back then the demographics of people who were into computer games,
was totally different, in my opinion, then they are today. Back then, computers were more
expensive, which made them more exclusive to people who were maybe at a certain income
level, or education level. So the people that played computer games 15 years ago were that
type of person. They probably didn't watch television as much, and the instant
gratification era hadn't quite grown the way it has lately. I think in the last 5 or 6
years, the demographics have really changed, now this is my opinion, because computers are
less expensive so more people can afford them. More "average" people now feel
they should own one."
Good one, Rich.
In closing, I'd like to point out that Richard Carlson and I are not completely at
odds. We both apparently feel that games have terrible plots, painful dialog, and
that all games suck. He says:
amateur voice acting only pronounces the bad dialog in recent
computer games.
I hate bad acting too. On the other hand, I like really bad
acting. For instance, the new HellBoy demo is merely regular
awful in terms of gameplay and graphics, but it does contain this inspired line delivery (34K), seemingly straight out
of a John Waters movie. The demo also includes what may be the worst line reading (8K) in gaming history. The
HellBoy team should give up the game part and just make it into a non-interactive cartoon. |
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| What Happened Over The Weekend 2000-08-27 Erik | My new column in which I tell you what happened over the weekend. Thanks to everyone who sends me mail saying "did you hear such and such happened". |
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I read on Blue's News that the
second part of the BIOS
optimization guide at Adrian's Rojak Pot has finally been published.
In other news, a new version of Counterstrike
was released, which is significant
because I've never played Counterstrike. I lost my copy of Half-Life before
Counterstrike was invented. If anyone wants to give me a copy for free, send me some
mail. If Chet wants to admit that he took
my copy of Half-Life, then never gave it back, he can also feel free to mail me. Or you could mail Chet and ask him if he didn't steal Erik's Half-Life,
why did Erik see it in a photo of Chet's new den when Chet was showing him pictures of his
new house? Point out to him that either
(a.) he has it or (b.) he better call a priest because he bought some kind of Amityville
Horror house haunted by Erik's missing copy of Half-Life.
On Sunday, a reader sent me mail saying she had a picture of a magazine
that managed to fetishize the smell of burning human flesh. She gave me three
guesses as to who published it. Japan was my first guess. Just to be safe, I
chose Japan as my second and third guesses as well. In a shocker that I can only
describe in terms of all the shocking things that happened in Planet of the Apes plus,
right after you discover the Statue of Liberty, you trip over an ancient copy of the New
York Times whose headline reads: Lucky Wal-Mart Shopper Purchases 100 millionth copy of
John Romero's Daikatana, here is the photo of that magazine:
click image to enlarge it or click here
to make it smaller
I don't know what to say - it's American. In the fifties, you could
walk into whatever they called 7-11 back then and buy magazines that contained articles
called "Smell The Flesh of Roasting Japs!" I apologize to Japan, though I
don't doubt that this same topic will appear as the central theme of some Japanese guy's
website on POE next week.
Like Something Awful's Lowtax,
we've got chronic money troubles. Over the weekend, things got so bad that we
decided to flip a coin to figure out who would go get a job. Things got worse when
we realized that we didn't even have a coin to flip. Chet suggested that we punch
each other, and whoever turned out to be the weakest would have to seek employment.
To me, this didn't sound like a good idea, so I looked Chet right in the eye and quite
slowly and clearly said "No. I will go get a job." I guess he must have
misunderstood me because he punched me really hard right on my temple. Once I could
see something other than static, Chet said "Let's make it two out of three," and
hit me again.
It turned out the joke - along
with some blood that squirted out of my eye - was on Chet, because I got the world's best
job: web-operating an armed
security robot in Bangkok. My beat was a triangular area between the Hua Lum
Pong Railway Station, Lumpinee Park, and the National Stadium on Rama 1 Road. At
first, I was overly cautious and not very effective. I operated the mouse with both
hands and barely shot at anyone. But after a few minutes, I blossomed into a
seasoned pro - three days from retirement, and getting too old for this shit. I
discovered I could stop crime with just one hand, which left the other one free for
guiding circus peanuts
into my mouth. A combination of my inability to speak Thai and my incredibly healthy
self-image led me to believe that the things the crusty old sergeant kept screaming at me
were meant to be encouragement. With his apparent blessing, my methods of law
enforcement became much stricter. Soon, I was a cross between Robocop and a machine
gun whose trigger is stuck in the shoot position. Within fifteen minutes, my robot
had run out of bullets. Acting on the Bangkok Armed Security Robot Cop's best friend
- a hunch - I discovered that I could use the machine's metal claws to scale suspected
lawbreakers and rip chunks of skin from their heads. Not long after I invented this
crime fighting technique, a super-criminal, who must have stolen an F5A Freedom Fighter from the Royal Thai Air
Force, flew overhead and shot a missile at my robot, destroying it. When I re-logged on to
requisition a new robot with more bullets this time, I found out that I'd been shitcanned
and also put on some kind of most-wanted list. Buddhism is the world's most tolerant
religion, but I guess they do have a breaking point, because they put a bounty of ten
billion Thai bahts on my head. Luckily, Thailand is so far away that nobody I asked
even knows for sure where it is.
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| AvCP Update 2000-08-18 Erik | Thanks to everyone who tried to destroy my beautiful game. Why do you have to break all of your nice things? |
| Yesterday, we debuted our
newest free online game, Alien
versus Child Predator. The response has been overwhelmingly mildly positive.
A few dedicated players took time out from planning and launching denial of service
attacks on Tribes servers to discover, then ruthlessly exploit, some gaping holes in my
AvCP anti-cheating algorithms. I think I've fixed all of those problems. I've
sent the IP addresses and previous URLs of all of the cheaters to my good friend, maker of
Christian games Ralph
Bagley. He says he hopes you enjoy the memory of your outrageous high score
while you're burning in Hell. As I promised, I've implemented the AvCP Trophy Room.
It lets you view an album containing all of the Child Predators you've defeated.
You can access it from the AvCP Hall of Fame or
just click on the letter "l" in the following word: Alien.
In other AvCP destroying news, here is a mention it received this morning on Fragland:
I'd like to point out that nothing we've ever done is as absurd as the
fact that you seem to have missed the point that Alien vs. Child Predator
is a satire of Alien versus Predator [note to lawyers from
Fox: no it's not.] The joke is pretty goddamn thin to begin with, and calling
it Alien vs. Child Molester ruins it for everyone.
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| Interview Roundup 2000-08-09 Erik | Today's update was inspired by actual events. The names have been changed - by adding the phrase "American McGee's" in front of them - because I'll never, ever get tired of that joke. |
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I've given Redwood a lot of crap over the years.
I don't know why. A long time ago, when I was in creative writing camp for
fat kids, the instructors always told us to "write what you know". So
maybe that's why: I know Redwood's a dope. Or do I?!? Today
he published an interview
with American McGee in which they discuss American McGee's "American McGee's
Alice". Redwood starts with an easy question whose answer is seemingly
obvious, "How did you first come up with the idea behind Alice?"
McGee begins to ramble and in the process manages to mention Doom, Doom 2, Quake,
the freeway, American McGee, the band Crystal Method, his other big idea "a game where you fought bugs from the future", and Quake 2.
After a few hundred words, he stops. You can't tell from the way the
interview is written, but I imagine there was a thirty or forty second pause while Redwood
waited for him to catch his breath and say something about Lewis Carroll. At the
point where it must have become uncomfortably clear that McGee was done answering, Redwood
says for him:
Obviously the original Lewis Carroll stories (Alice's Adventures
in Wonderland and Through the Looking Glass) were your basic source for Alice...
Which reminds McGee to thank Tim Burton and Edward Gorey. I
gotta give Redwood credit, that was a classy way to inject an editorial jab into the
interview.
I just went back to check something in the interview, and I
noticed that it wasn't written by Redwood, but by someone called JCal. I'm not going
to to rewrite this whole thing at this point, so congratulations to Redwood. |
Here's a dramatized version of a true story of
life in the the offices of Rogue Entertainment. It stars Fermat's Last Theorem as
American Mcgee. Playing the part of someone else who works at Rogue is an Israeli
lottery ticket that proves that Jews are in league with Satan.
"Have you seen my pen?"
"I have no idea what you're talking about."
<stare>
<stare>
<rubs head as if it hurts> "Has American McGee seen American McGee's my
pen?"
"He has not!" |
In other interview news, the normally reclusive Dr. Derek Smart, PhD has taken time out
from working on fifteen different games all about operating a spreadsheet in space to
announce that he has licensed Croteam's Serious
Engine. What's he going to use it for? Beats him. It appears to have
been an impulse buy. However, that hasn't stopped him from going on an interview
rampage. In the last four days, no less than ten interviews have appeared with the
man so dangerously smart the Government made him put the word right in his name. In
each interview, he's asked to provide some details about the mystery game, codenamed
Project ABC. Here's a typical answer taken from an interview on game-interviews.com:
Question: how long have you
been thinking about this game and how long has Project ABC been in development?
Smart: I have been thinking
about Project ABC, all of this past weekend.
All weekend? Intriguing. Don't get me wrong, though.
I give Derek some crap, but as a gamer I want nothing more than for Dr. Smart, PhD
to come through and release a great game for me to play, because,
ultimately, that's what it's all about.
HAHAHAHAHAHAHA. Oh man... I'm kidding of course. I just love it when
people say things like that. I want to see a train wreck so powerful that the moon
gets blown up. And in case any of you developers are wondering whether to take
Smart's side in all this, here's a quote from the same game-interviews.com piece:
I'm used to developing and coding high-end migraine inducing
modules for my games, therefore, going to a streamlined and less hardcore game, just gives
my brain some breathing room...
After the Battlecruiser series, believe me, anything else not
even closely related to its complexity, will be like programming tic-tac-toe to me [and my enormous brain]
In other words, the regular games that all of you average developers have worked so
hard to patch to the point where they almost do the things it says they should do on the
box are mere child's play to Dr. Smart. In more other words, you're idiots.
Once Smart's brain - which has apparently evolved its own set of lungs and perhaps even
its own tiny brain - gets "some breathing room",
you can all use your primitive computer skills to design in Notepad then laser print signs
that say "out of business".
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| Weekly Mailbag 2000-08-08 Erik | We're going to start answering reader questions every Tuesday.
Send submissions to readermail. |
| Our first installment isn't
specifically game related, but the issues it raises may have some repercussions for the
game industry. The question comes from reader Tony Martino:
What do you think about Napster?
Tony Martino
**Babylon 5**
**Corvettes**
** CART **
ps - your a fag.
Tony,
Other than the fact that a lot of stuff I used to have to pay for is now free, the best
thing about Napster is that pro-Napster pundits and Napster lawyers have invented and
legitimized a swanky new cyber-excuse for theft of intellectual property.
Their genius insight is this: The record companies should have seen it coming.
By not acting to prevent or compete with emerging technologies that ease the burden
of piracy, the copyright holders themselves are to blame. I'm not sure whether that
argument makes sense, but until the Government pries Napster out of my cold, dead hands or
trick-shoots Napster - like a cigarette - from between my cold, dead lips, or uses a bow
and arrow to knock Napster off where I've balanced it on top on top of my cold, dead head,
I'm not going to worry about it either way. What interests me is that lots of smart
people appear to have accepted the "Napster defense" as valid. And any
time a new valid justification for questionable behavior enters the world, you've got my
full attention.
My own personal insight, jarred loose from inside my skull when I was recently caught
shoplifting a portable television, is this: You can replace the words "theft of
intellectual property" and "record company" with, respectively, whatever
illegal shit you happen to get caught doing and whoever you get caught doing it to, and
the excuse still works!
Like I told the security guard who busted me, maybe Walmart should have seen this one
coming. Was Sam Walton taking a nap when one of his own employees
stacked the portable televisions into an easily accessible pile and shined lights on the
pile and then cleared a wide path straight from the ample parking to the pile?
Walton must have had his head buried in the sand, then had the whole beach shoved up his
ass, to have missed the trend that inexorably led to me running past the greeter with
merchandise stuffed down my shirt and spilling out of my pants. I told the guard
that maybe they can stop me today, but what happens when I come back tomorrow and the day
after that? They can't stop me forever. Thanks to things like calculus,
products are only getting smaller, and pockets are getting bigger and more
sophisticated. It's only a matter of time before I can walk into Walmart and fit the
entire inventory of tiny items into my giant bionic pocket.
The guard was unmoved, so I gave him the same speech I delivered in the second
paragraph above about removing Napster from various cold, dead parts of my body, replacing
the word "Napster" with "portable television". Just as I was
getting to the part about shooting the portable television off of my head, he reached over
and rather embarrassingly yanked it out of my still-living fingers. At this point, I
started screaming "Napster" over and over again, like when black people in the
seventies used to yell "Attica" when they were mad about something. That
made him slap me, so I started crying incredibly hard, at which point he let me go.
Anyway, thanks Napster
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